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Senior Bowl Runs With UWB RFID in Ball to Monitor Players' Performance

The system, from Zebra Technologies, used RFID tags on uniforms and in balls to capture data about the performance of each player, enabling fans and coaches to better understand what is happening on the field.
By Claire Swedberg

The software captured the data and calculated details such as how fast each player was running, how close other players were to that individual, and the velocity and rotation of a thrown ball, as well as how high, fast and far it traveled. The data is captured within seconds, Pollard says, and is ready for evaluation and distribution. The data was then forwarded to the Senior Bowl's management software, to be displayed or posted via social media for fans and the press. The collected information can be used not only to identify players' strengths and weakness, he adds, but also to determine when they may be showing fatigue, or to pair their game performance results based on the amount of time they spent practicing.

For example, during the game, the Senior Bowl was able to tweet such moments as a 75-yard touchdown achieved by Louisiana State University's D.J. Chark, during which he reached a speed of 20.3 miles per hour. Kyle Lauletta, from the University of Richmond, threw the ball a distance of 43.67 yards, with a peak height of 27.8 feet and traveling initially at 51.48 miles per hour. During practices, the organization could tweet the percentage of throws greater than 50 miles per hour by multiple quarterbacks as they geared up for the game.

Zebra's John Pollard
"We couldn't be more thrilled with the performance of the system and the data that was captured" at the first Senior Bowl event, Pollard states. "The technology allows us to distribute more information to fans and teams alike."

The data compiled not only entertains those in the audience, Savage notes, but can be helpful for actual recruitment decisions as well. When identifying the quality of player performance, he says, "A lot of scouts rely on the naked eye, as they should, but that information can be backed up by the technology." Players can also benefit from viewing data regarding their performance after a given play, though Savage says they aren't necessarily watching those figures closely. "A lot of kids coming from the bigger school were already used to it," he states.

In the future. Savage says, he envisions RFID tags being attached to pylons, goal lines and first-down chain markers. "We're absolutely wide open for this kind of stuff," he adds. Pollard predicts that the technology may enable data from the software to be displayed on score boards during the 2019 game, and to be made available to fans as part of the game broadcast. The system could also recirculate highlights from practice prior to or during the game.

"The only challenge we have, at this point," Pollard says, "is that it's easy to get excited about the potential of using more of this information across a wide spectrum, so prioritization will be key." Dissemination of data to teams and the media has yet to be determined.

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