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Centre Pompidou Hopes NFC Will Draw Teens to Art

The French museum's new Teen Gallery will feature NFC-enabled phones and displays enabling young visitors to interact with the museum and share artwork online with friends.
By Claire Swedberg
Dec 09, 2009As part of a French national project to put Near Field Communication (NFC) technology into the hands of consumers, the Centre Pompidou, an art museum in Paris, is planning to pilot a mobile phone system known as Smart Muse, in order to attract young visitors to its planned Teen Gallery. The gallery is scheduled to open in October 2010, and until then, the museum's management will determine how it can use the RFID-enabled mobile phones to best reach young people through the mediums they are used to—social networking, such as Facebook and MySpace.

The Smart Muse system consists of NFC software known as Wave-Me, NFC RFID hardware that will be added to cell phones, and NFC RFID tags from Inside Contactless. Connecthings is providing content-management software and consulting services for this project, while the mobile phones will be supplied by Sagem Wireless.


The Centre Pompidou's Teen Gallery, still under construction, will have RFID tags that visitors can use to access information about the artwork on display.

The system will be installed to coincide with the new Teen Gallery's opening in fall 2010, says Mauricio Estrada-Muñoz, the project manager of Centre Pompidou's youth program department. By utilizing Smart Muse, visitors can wave NFC-enabled mobile phones near posters and exhibits equipped with NFC tags, in order to gain information and share their views with the museum—and, if all goes as planned, with friends and contacts via the Internet.

The NFC portion of the Teen Gallery project will be funded, in part, with a grant from France's Ministry of Economy, Industry and Employment, as part of the latter's objective to deploy new services that use NFC technology encompassing dozens of pilots utilizing contactless technology—most within the city of Nice, where Christian Estrosi, the department's minister in charge of industry, also serves as mayor.

"We will be the first institution with a gallery specific for teenagers," Estrada-Muñoz says. With that in mind, the museum intends to draw young visitors between ages 12 and 18, who are typically the least represented age group at art museums. To introduce and engage teenagers in the arts, he says, the museum plans to offer exhibits and programs specific to that age group, incorporating technology tools with which teens would be familiar. That is where NFC technology plays a role, he notes, because it allows teens to use one of their most familiar tools—a mobile phone—to choose what they would like to learn more about, as well as watch videos, listen to interviews, or obtain details regarding particular artists and schedules for programs with artists at the museum.

Each Sagem phone the museum will provide will be equipped with an NFC RFID module and antenna provided by Inside Contactless. Passive 13.56 MHz RFID tags compliant with NFC standards will be attached to posters and exhibits in the Teen Gallery. When a user moves his or her phone close to a tag, the handset will read that tag's unique ID number. Using Wave-Me software residing on the phone, as well as on the server (hosted by Connecthings), the phone will access the server to download content related to that poster or exhibit, and display it on the handset's screen.

The phones could also be used to send messages directly to museum management about specific exhibits, artwork and artists, allowing for a dialog between the institution and its patrons. But most importantly, Estrada-Muñoz says, the NFC system would provide publicity for the museum when patrons offer their views of the work with other young people via social networks. To make this possible, a phone's user would input information, such as his or her Facebook address. When he or she inputs a response to the art, that comment could thereby be pasted on the page, along with other media, such as videos of the artist. For example, if a user selects a specific artist as a "favorite," he or she can have that selection pasted onto his or her Facebook page, with links to additional details about that artist.

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